Role:
Engine:
Time:
Team Size:
Lead-Programmer
Unity
6 Months
7

A powerful earthquake has devastated a peaceful village in Japan. Once rebuilt from the ashes of war by its young leader Chiyo, the village now lies in ruins again. As the player, it’s your mission to help Chiyo restore her home—but rebuilding comes at a cost.
In this real-time strategy game, you must balance base building and resource management while respecting the sacred forces of nature. The Kitajima clan, deeply rooted in Shinto beliefs, believes that nature is inhabited by divine spirits. Each time you harvest a resource, a nature spirit will appear at night—vengeful and increasingly powerful. Anger them too much, and your progress could be undone.



I was responsible for creating all systems, including a building, combat and level system.
Highlights
- Component-based creation of buildings and units
- Modular campaign editor
- Skyrmish and campaign mode with a total of 3 story levels
- 3 different fractions
- 9 unique buildings with diffrent functions
- Simple opponent and Kami behaviour