Hey There!

My name is Eduard and I am an Environment Artist!

I am a 22-year-old Game Production and Management student based in Germany, currently pursuing my passion for creating digital worlds.

I’m constantly learning and exploring new techniques in 3D modeling, texturing, and world-building to refine my craft and to become an Environment Artist.


Projects

Yunnan Forest

Inspired by the unique rock formations of Yunnan’s Stone Forest, I created a small diorama showcasing its rich foliage and the traditional architecture of an old paifang gate.


HNU – Exhibition

Every semester at HNU concludes with the Exhibition — a showcase of student innovation and hard work. I contributed to the planning process by creating a 3D model of the exhibition space, which helped visualize and refine the event layout.

Later, I expanded the project by redesigning the cafeteria area to reflect the atmosphere of everyday student life.


Project Hammerfall (WIP)

In Project Hammerfall, a rebellious engineer rises from the shadows of a dystopian world: her hammer as heavy as her fury, stronger than any machine.

In this 3rd-person action RPG, you are the spark of a rebellion—forged from anger, courage, and steel.


Total Vervirrt

Exciting, educational, and interactive: This serious game was developed in colaboration with the school Herrschingen. You take on the role of an immune cell fighting a dangerous virus.


Experience

Through my course of studies, I had the opportunity to acquire knowledge of various programs and workflows. This includes software such as Blender, Adobe software including Substance Painter and Substance Designer, Clip Studio Paint, and game engines like Unreal Engine 5, Unity and Godot.

Before pursuing my dream of becoming an Environment Artist, I primarily focused on programming, therefore I contributed for a lot of game projects as a programmer.