Art
Project Hammerfall (WIP)
In Project Hammerfall, a rebellious engineer rises from the shadows of a dystopian world: her hammer as heavy as her fury, stronger than any machine.
In this 3rd-person action RPG, you are the spark of a rebellion—forged from anger, courage, and steel.
Role:
Time:
Team Size:
3D Prop Artist, VFX-Artist
6 Months
9
HNU – Exhibition
Every semester at HNU concludes with the Exhibition — a showcase of student innovation and hard work. I contributed to the planning process by creating a 3D model of the exhibition space, which helped visualize and refine the event layout.
Later, I expanded the project by redesigning the cafeteria area to reflect the atmosphere of everyday student life.
Role:
3D Artist
Yunnan Forest
Inspired by the unique rock formations of Yunnan’s Stone Forest, I created a small diorama showcasing its rich foliage and the traditional architecture of an old paifang gate.
- Modelled in Blender
- Texture created in Substance Painter/Designer
- Renderd in Unreal Engine 5
- Game-ready Assets
Total Vervirrt
Exciting, educational, and interactive: This serious game was developed in colaboration with the school Herrschingen. You take on the role of an immune cell fighting a dangerous virus.
Role:
Time:
Team Size:
2D Envrionment Artist, UI-Artist
6 Months
8
Programming
War of Kami
Rebuild a shattered village in a unique real-time-strategy game blending nature, strategy, and mythology.
Role:
Engine:
Time:
Team Size:
Lead-Programmer
Unity
6 Months
7
And Slowly I Was Dying
„And Slowly I Was Dying“ is a unique Point and Click-Adventure, combining classic mechanics with a burdensome narrative. A story about identification, self-determination and self-acceptance in life.
Role:
Engine:
Time:
Team Size:
Lead-Programmer, Puzzle Designer
Godot
6 Months
9





















