Projects

Art

Project Hammerfall (WIP)

In Project Hammerfall, a rebellious engineer rises from the shadows of a dystopian world: her hammer as heavy as her fury, stronger than any machine.

In this 3rd-person action RPG, you are the spark of a rebellion—forged from anger, courage, and steel.

Role:

Time:

Team Size:

3D Prop Artist, VFX-Artist

6 Months

9


HNU – Exhibition

Every semester at HNU concludes with the Exhibition — a showcase of student innovation and hard work. I contributed to the planning process by creating a 3D model of the exhibition space, which helped visualize and refine the event layout.

Later, I expanded the project by redesigning the cafeteria area to reflect the atmosphere of everyday student life.

Role:

3D Artist


Yunnan Forest

Inspired by the unique rock formations of Yunnan’s Stone Forest, I created a small diorama showcasing its rich foliage and the traditional architecture of an old paifang gate.

  • Modelled in Blender
  • Texture created in Substance Painter/Designer
  • Renderd in Unreal Engine 5
  • Game-ready Assets

Total Vervirrt

Exciting, educational, and interactive: This serious game was developed in colaboration with the school Herrschingen. You take on the role of an immune cell fighting a dangerous virus.

Role:

Time:

Team Size:

2D Envrionment Artist, UI-Artist

6 Months

8


Programming

War of Kami

Rebuild a shattered village in a unique real-time-strategy game blending nature, strategy, and mythology.

Role:

Engine:

Time:

Team Size:

Lead-Programmer

Unity

6 Months

7


And Slowly I Was Dying

„And Slowly I Was Dying“ is a unique Point and Click-Adventure, combining classic mechanics with a burdensome narrative. A story about identification, self-determination and self-acceptance in life.

Role:

Engine:

Time:

Team Size:

Lead-Programmer, Puzzle Designer

Godot

6 Months

9